![]() As well as the dungeons themselves leveling up and bosses disappearing. ![]() That said, dealing with the first court mission and freeing up town events is fine (understandable it is efficient to ignore the town events and delay the spread of the court, but again I do enjoy having Rng town events).Īnother aspect of concern by this point is dealing with units out leveling dungeons and missing out on boss encounters for the caretaker goals. ![]() So toggling off the Dlc isn't really that desirable at all. That said, I am not expressing a dislike for crimson court, as I somewhat enjoy the corruption, blood curse, the crimson missions themselves, etc. ![]() The first crimson court encounter becomes somewhat needed to get done, as having your town events be constantly clogged with buzzing is boring and kinda takes away from the fun of getting Rng town events. It is also fun to try to complete all of the caretakers goals.Īfter a 15-20 or so runs the game starts to add on the level of importance for min maxing your runs in order to get ahead of certain events. ![]() To start: It is fun to play on Stygian Mode for the added difficulty to enemy encounters and the early-game of darkest dungeon is fun and interesting to see what quality Rng in hires, town events and trinkets you get to see what momentum you can create. It's more so a discussion on experience & some light discussion of the value of certain game mechanics in relation to the experience. This isn't really some kind of deep discussion about a mechanic or a debate on balance. ![]()
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